# 差分矩阵

#include <iostream>

using namespace std;

const int N = 1010;

int n, m, q;
int a[N][N], b[N][N];

void insert(int x1, int y1, int x2, int y2, int c){
    b[x1][y1] += c;
    b[x2 + 1][y1] -= c;
    b[x1][y2 + 1] -= c;
    b[x2 + 1][y2 + 1] += c;
}
int main(){
    scanf("%d%d%d", &n, &m, &q);
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            scanf("%d", &a[i][j]);
        }
    }
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <=m; j++){
            insert(i, j, i, j, a[i][j]);
        }
    }
    while(q--){
        int x1, x2, y1, y2, c;
        scanf("%d%d%d%d%d", &x1, &y1, &x2, &y2, &c);
        insert(x1, y1, x2, y2, c);
    }
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            b[i][j] += b[i - 1][j] + b[i][j - 1] - b[i - 1][j - 1];
        }
    }
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            printf("%d ", b[i][j]);
        }
        printf("\n");
    }
}
#include <iostream>

using namespace std;

const int N = 1010;
//因为这里是二维 1e6 + 10 会超 所以[1010][1010]

int n, m, q;
int a[N][N], b[N][N];

void insert(int x1, int y1, int x2, int y2, int c){
    b[x1][y1] += c;
    b[x2 + 1][y1] -= c;
    b[x1][y2 + 1] -= c;
    b[x2 + 1][y2 + 1] += c;
}

int main(){
    scanf("%d%d%d", &n, &m, &q);
    
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            scanf("%d", &a[i][j]);
        }
    }
    
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            insert(i, j, i, j, a[i][j]);
        }
    }
    
    while(q --){
        int x1, x2, y1, y2, c;
        scanf("%d%d%d%d%d", &x1, &y1, &x2, &y2, &c);
        insert(x1, y1, x2, y2, c);
    }
    
    
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= m; j++){
            b[i][j] += b[i - 1][j] + b[i][j - 1] - b[i - 1][j - 1];
        }
    }
    
    for(int i = 1; i <= n; i ++){
        for(int j = 1; j <= m; j++){
            printf("%d ", b[i][j]);
        }
        printf("\n");
    }
    
    
    return 0;
}